Animating Rocks

 So it has been a couple of weeks - I've been doing other work and found myself not planning my time wisely ahah *cries internally*

I don't really know what I'll be using this golem for but I have some ideas for in game work with him.

So I worked on this animation and here is what I did:

Number one - Added in rocks:

Here you can see I've added some glowing green rocks - I took the emission texture I used for the eyes of my golem and duplicated it before changing it to green.


I joined all the rocks together in blender using the shortcut ctrl+J, Which essentially puts the objects together but doesn't get rid of any geometry which is useful because it is perfect for this project in particular. 

(as a quick comparison) 

3ds max allows you to group things, which is almost the same thing as this, except blender has groups but they don't work quite like in 3ds max. In 3ds max you can group things and the select individual objects in the group. In blender I genuinely don't know what happens in the group aspect.... so I just make the objects into one using this shortcut and then I can individually select them by going into vertex view and pressing L whilst hovering over the vertices of the object I want to select. - Sorry for the rant.... 

Back to the animation. So I joined them all together before animating to save time, then Later separated them.

Number two: Is there a number two? That's literally all I did.... I animated the rocks to look like they were being thrown from the golems hands, and then returning to them.

I also decided to remove the hanging vines and the robotic wires because - I can't be arsed to animate those.... 

Maybe I'll add in the robot wires later, but I am totally removing the hanging moss because I don't feel like it added anything in either. They didn't look great and I wasn't happy with them at all. 

ANYWAY

So here is the animation below:

It isn't fully rendered because it is not quite finished, but here is a quick  screenshot with everything fully rendered.



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