Week 21
Modelled and unwrapped speaker.
ceiling fan modelled and unwrapped.
napkins modelled.
Door frames and doors modelled.
Artworks created.
I also began working on reducing texture size and reworking textures so that I can maximise the space, i.e taking 4 textures that were originally 4096 x 4096 and putting them all onto one 4096 x 4096 by making them all 1024 x 1024. This is because they don't need as much texture space as I'm giving some of them as they are mostly smaller objects which means they don't need to be the highest resolution. Also in regard to textures, I could change things that are all the same colour to one material to save texture space, or place them all within a small area on the texture space and put their Uv's on that colour space. This is because I don't need any detail from these items, just simple colours. I could also overlap some tiling assets that need it. However, if any have normal maps or ambient occlusion I cannot overlap those as it will mess up those maps when the lighting is baked.
Lighting is another thing I need to go over again. I'm going to go over how to use lighting in unity and how to create better looking lighting, and also go over how everything works in engine, such as baking lightmaps and understanding how to reduce their size/amount.
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