Week 20

This week I managed to complete a bean texture for my coffee bean sacks that will be placed in the environment. I found this challenging to say the least, mostly because of the struggles getting the texture to look correct with normal maps applied. After doing this I managed to put them into my unity scene and then add some rigid body and box colliders to individual beans. After focusing on this I re worked my textures for certain assets, i.e the display fridge and the light, trying to see what shade f glass looked better on them individually. However, I found that the display fridge itself seems to make the shelfs look transparent when they are inside, but when they have been moved out slightly they look opaque.




Furthermore, I managed to produce my floor texture. I still have to work on various parts of it, but it is headed in the right direction at the moment. I also completed all my qualification posters/ certificates. 

Unity can't handle Transparent textures very well because unity uses a z buffer (depth buffer) so that when rendering into the scene, objects are rendered and drawn by depth. This means that the closest pixels are drawn so that everything appears in the correct order. However, with semi transparent objects they cannot be accurately written into the depth buffer, due to requiring multiple pixels to be drawn at the same time. There is more about this here:

https://answers.unity.com/questions/609021/how-to-fix-transparent-rendering-problem.html

Essentially having transparent textures on the same map as non transparent textures in unity causes major problems with the other assets. So I am going to have to put the transparent objects onto one map in order to ensure they are responding correctly and not affecting other maps.

This was some what annoying because I had already textured my light, my display fridge and my glass cup. However, things happen and this had to be redone. In future I now know, when using unity ensure all transparent objects are placed onto one map!



I also managed to

Add windows into the walls.

Model napkins.

Model and unwrap box for tea bags.

Model and unwrap first aid box.


I changed these due dates:

Bell on the door (Model, Unwrap, Texture) - moved to be due for march 10th

Ceiling unwrap changed to be due March 3rd

Ceiling (Model, Unwrap, Texture) - due march 10th

One door open, one closed, (Model, Unwrap, Texture) - due march 17th (Should have been after doors were modelled anyway.


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